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Overview
Implement
Currency Exchange
Game Event
Clear Server Seed Hash
Calculation
Game events are translation of the randomly generated floats into a relatable outcome that is game specific. This includes anything from the outcome of a dice roll to the order of the cards in a deck, or even the location of every bomb in a game of mines.
Below is a detailed explanation as to how we translate floats into events for each particular different game on our platform.
Dice Roll
In our version of dice, we cover a possible roll spread of 00.00 to 100.00, which has a range of 10,001 possible outcomes. The game event translation is done by multiplying the float by number of possible outcomes and then dividing by 100 so that the resulting number fits the constraints of our stated dice range.
// Game event translation
const roll = (float * 10001) / 100;
Limbo
Pagdating sa Limbo, gumagamit kami ng dalawang hakbang na proseso. Una, kinukuha namin ang float at minumultiply ito sa parehong maximum na posibleng multiplier at house edge. Pagkatapos, upang makabuo ng isang game event na may probability distribution, hinahati namin ang maximum na posibleng multiplier sa resulta ng unang hakbang upang malikha ang game event sa anyo ng crash point.
// Game event translation with houseEdge of 0.99 (1%)
const floatPoint = 1e8 / (float * 1e8) * houseEdge;

// Crash point rounded down to required denominator
const crashPoint = Math.floor(floatPoint * 100) / 100;

// Consolidate all crash points below 1
const result = Math.max(crashPoint, 1);
Plinko
For any game of Plinko, the generated outcome is based on the path of the falling ball. The game event determines the direction of the falling ball for each level in the falling process. Players can choose between 8 and 16 pins of play, which determines the number of game events required to generate a complete path from top to bottom. Since there are only two possible directions (left or right) the translation is done by multiplying each float by 2, which maps to the following index:
// Index of 0 to 1 : left to right
const DIRECTIONS = [ left, right ];

// Game event translation
const direction = CARDS[Math.floor(float * 2)];
Provably fair
OverviewImplementCurrency ExchangeGame EventClear Server Seed HashCalculation
Game events are translation of the randomly generated floats into a relatable outcome that is game specific. This includes anything from the outcome of a dice roll to the order of the cards in a deck, or even the location of every bomb in a game of mines.
Below is a detailed explanation as to how we translate floats into events for each particular different game on our platform.
Dice Roll
In our version of dice, we cover a possible roll spread of 00.00 to 100.00, which has a range of 10,001 possible outcomes. The game event translation is done by multiplying the float by number of possible outcomes and then dividing by 100 so that the resulting number fits the constraints of our stated dice range.
// Game event translation
const roll = (float * 10001) / 100;
Limbo
Pagdating sa Limbo, gumagamit kami ng dalawang hakbang na proseso. Una, kinukuha namin ang float at minumultiply ito sa parehong maximum na posibleng multiplier at house edge. Pagkatapos, upang makabuo ng isang game event na may probability distribution, hinahati namin ang maximum na posibleng multiplier sa resulta ng unang hakbang upang malikha ang game event sa anyo ng crash point.
// Game event translation with houseEdge of 0.99 (1%)
const floatPoint = 1e8 / (float * 1e8) * houseEdge;

// Crash point rounded down to required denominator
const crashPoint = Math.floor(floatPoint * 100) / 100;

// Consolidate all crash points below 1
const result = Math.max(crashPoint, 1);
Plinko
For any game of Plinko, the generated outcome is based on the path of the falling ball. The game event determines the direction of the falling ball for each level in the falling process. Players can choose between 8 and 16 pins of play, which determines the number of game events required to generate a complete path from top to bottom. Since there are only two possible directions (left or right) the translation is done by multiplying each float by 2, which maps to the following index:
// Index of 0 to 1 : left to right
const DIRECTIONS = [ left, right ];

// Game event translation
const direction = CARDS[Math.floor(float * 2)];
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